Built by developers,
for developers
TokenPet started as a weekend experiment and grew into a proper little app. The idea was simple: if AI tokens are the food of modern development, what grows when you feed it?
The story
It started with a spreadsheet. Like many developers using Claude Code daily, we found ourselves watching the token counter tick up — sometimes with pride, sometimes with alarm. But the numbers felt abstract. Cold. Just digits on a screen.
Then came the obvious but somehow novel thought: what if those tokens fed something?
The first prototype was rough — a tiny 32x32 pixel fox that blinked when you consumed tokens. It was silly, and we loved it immediately. We showed it to a few developer friends. They asked for their own. They asked when they could name it. They started competing to see whose pet was highest level.
That told us everything. TokenPet had to exist.
We spent weeks refining the hunger and mood systems, obsessing over the animations, and working with AI image tools to bring three distinct characters to life: Foxfire the energetic fox-dragon, Nimbus the dreamy cloud bunny, and Glimmer the crystalline cat-owl.
Today, TokenPet is free, open source, and entirely local. We built it for ourselves and for every developer who deserves a little more warmth in their terminal.
What we believe
Privacy First
Your data never leaves your machine. No accounts, no servers, no telemetry.
Free Forever
TokenPet will always be free. No freemium traps, no bait-and-switch.
Made with Care
Every animation, every detail was crafted to bring a little joy to your day.
Open Source
The entire codebase is on GitHub. Audit it, fork it, build on it.
Timeline
January 2026
Idea born — "what if my tokens grew a pet?"
February 2026
First prototype: a floating fox icon that changes expression
March 2026
AI-generated pet characters and animations completed
April 2026
TokenPet v1.0 released to the world — free and open source
Meet the team... pets
Foxfire
Chief Energy Officer
Nimbus
Head of Serenity
Glimmer
Director of Wisdom
Get in touch
Found a bug? Have a suggestion? Want to contribute? We'd love to hear from you.